Resume


Experience:


Time Tinkerer Studios - Tandalf’s Tumultuous Time Trials

March 2026 - May 2026

Lead Level Designer | Composer | Unreal Engine 5.6

  • Owned end-to-end design of 2 levels, conveying narrative design, lighting, and VFX

  • Authored map documentation for levels where final designs were determined through iterations

  • Composed music that fit both the theming of the levels and the extravagant wackiness of the story

Sewer Rat Studios - Night Shift

February 2026 - March 2026

Lead Level Designer | Unity 6

  • Created map documentation for a prototype level that included all assets, mechanics, post processing, and lighting

  • Reviewed and play tested the prototype level to ensure player experience was straightforward and cohesive

Fairy Tale Studios - Splintered Eye’s

May 2026 - June 2026

Lead Level Designer | Composer | Unreal Engine 5.7

  • Created map documentation for one cohesive house level with 2 floors, created a low light environment, created grainy post processing

  • Reviewed and troubleshooted the game to ensure all bugs were nonexistent in the game

  • Composed a ambient horror theme for the game that still contained some air of a fairy tale theming

Skills:


  • Whiteboxing

    Environmental Lighting

    Iterative Design

    Design Documentation

    Set Dressing

    Optimization

    Unreal Engine 5

    Blueprint Scripting

    Unity

    Photoshop

Hello, My name is Emanuel St. Aubin. I am currently a Game Design Major at UCF with a specialty in Level Design and Music Composition.

I love creating stories through narratively driven levels, immersive lighting, and cohesive set design that creates an atmosphere that improves upon the player experience.

I have experience in both Unity and Unreal Engine, and am constantly expanding my skillset through both personal projects and my studies.