Resume
Experience:
Time Tinkerer Studios - Tandalf’s Tumultuous Time Trials
March 2026 - May 2026
Lead Level Designer | Composer | Unreal Engine 5.6
Owned end-to-end design of 2 levels, conveying narrative design, lighting, and VFX
Authored map documentation for levels where final designs were determined through iterations
Composed music that fit both the theming of the levels and the extravagant wackiness of the story
Sewer Rat Studios - Night Shift
February 2026 - March 2026
Lead Level Designer | Unity 6
Created map documentation for a prototype level that included all assets, mechanics, post processing, and lighting
Reviewed and play tested the prototype level to ensure player experience was straightforward and cohesive
Fairy Tale Studios - Splintered Eye’s
May 2026 - June 2026
Lead Level Designer | Composer | Unreal Engine 5.7
Created map documentation for one cohesive house level with 2 floors, created a low light environment, created grainy post processing
Reviewed and troubleshooted the game to ensure all bugs were nonexistent in the game
Composed a ambient horror theme for the game that still contained some air of a fairy tale theming
Skills:
Whiteboxing
Environmental Lighting
Iterative Design
Design Documentation
Set Dressing
Optimization
Unreal Engine 5
Blueprint Scripting
Unity
Photoshop
Hello, My name is Emanuel St. Aubin. I am currently a Game Design Major at UCF with a specialty in Level Design and Music Composition.
I love creating stories through narratively driven levels, immersive lighting, and cohesive set design that creates an atmosphere that improves upon the player experience.
I have experience in both Unity and Unreal Engine, and am constantly expanding my skillset through both personal projects and my studies.